Not only had they belied their own motives by inflicting so much suffering in the name of their gods, just as the long-dead heathens did in service to theirs, but all this was done to serve gods who were incapable, both individually and collectively, of providing the justice and moral guidance they were created to give the world. The gods' creators had wrenched the souls from a civilization's worth of people to build their idols, and Thaos, their emissary to the future, committed countless atrocities to cement the supremacy of heaven. Because of their stubbornness, we were cursed with a whole pantheon of gods, each demanding of the worship of kith but unworthy of it in their own way. They were the creations of men, and all their shortcomings were the failures of a people so in denial of the truth of the universe that they were willing to commit unspeakable atrocities to avoid having to face it. The gods, with all their flaws, were not what had to be accepted on account of being the only gods. Iovara's revelation in the depths of Breith Eaman, however, turned jaded acceptance into horror and outrage. The universe was fundamentally cruel and uncaring, as were the gods that defined it, and one simply had to make the best of it. This, however, just seemed to be the way of the world. The more insight she was afforded into their behavior during her travels, the more it became clear that the gods were fickle, self-serving, self-contradictory, and uncaring about the lives of mortals. The events of the previous game considerably soured Ryndara's disposition regarding the gods. She convinced Grieving Mother that her deceptions were unethical, opposed Llengrath on the subject of whether to bury Concelhaut's research, and steadfastly maintained to both friend and enemy that the Leaden Key and its methods were both unethical and counterproductive. In particular, the principle of openness and the value of knowledge is something Ryndara appreciates. However, my default is my default for a reason, and I rapidly shifted towards an understanding, methodical, principled viewpoint, always eager to help others. I had originally intended her to be a cruel, violent sort (which is why her name sounds like "render"), as she was my second playthrough with PoE and I wanted to change things up from my default good guy style of play. I am playing Ryndara, a (breathes deeply) female Vailian aristocrat moon godlike wizard. So at long last, I have finished my completionist playthrough of the first PoE, complete with the White March, and I am ready to begin the sequel with fresh eyes and a character who is fully prepared for it.
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